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  TL;DR: Beyond Mobile

In his Beyond Mobile presentation at TL;DR Conference in San Francisco CA, Scott Jenson made the case for moving beyond mobile applications and illustrated what a future without apps could be. Here’s my notes from his talk: The history of mobile phones has been copying the desktop and then realizing it just doesn’t work right.Apps are a holdover from the desktop.There are a number of trends that highlight how we can move beyond apps on mobile.App Glut: are we going to have an a...

   Mobile,Beyond mobile     2012-04-01 04:20:30

  Mastering a New Programming Language: A Professional Guide

Introduction Learning a new programming language can seem daunting, but with the right approach, anyone can become proficient in a new language. Whether you're a beginner or an experienced programmer, mastering a new language can open up new opportunities in your career and enable you to tackle new and exciting programming challenges. In this guide, we'll provide you with a step-by-step process for mastering a new programming language. Step 1: Choose a Language and Set Goals The first step in ma...

   PROGRAMMING,GUIDE,TIPS     2023-04-22 02:52:00

  Ensuring Go Interface Implementation: A Quick Guide

Introduction Go's simplicity and power shine in its interface system, offering a clean way to define contracts between types. However, when it comes to checking whether a struct satisfies an interface, Go's static typing philosophy means there isn't a direct runtime check. In this concise guide, we'll explore practical methods, including some lesser-known tricks, to verify whether a struct implements an interface. Method 1: Type Assertion and a Dummy Method package main import "fmt" type MyInt...

   INTERFACE,GOLANG,IMPLEMENTS     2023-11-25 21:36:01

  A Programmer’s Greatest Enemy

A programmer’s greatest enemy is getting stuck. A crucial skill in programming—and one that many of my beginning game programming students lack—is the ability to recognize when they’re stuck, to get out of being stuck, and to avoid getting stuck in the first place.Indeed, it’s a skill I’m still learning myself, although the contexts in which I still get stuck are shrinking with time, study, and experience.This morning, as I downloaded crash reports ...

   Programming,Enemy,Stuck,Game design,Crash     2011-10-15 15:06:46

  10 Web Design Elements that You Shouldn’t Overlook

When it comes to designing and building websites, it never seems to happen fast enough.Given this fast pace, many small details that are eventually required to build the website are often left out of the design process. While these details might be minor, they are what take a website from nice to truly awesome.These details are often easy to miss because they don’t drive the overall look and feel of the website. The problem is that as your development team works through the design, it wil...

   Web design,Verification,jQuery     2011-03-30 00:09:49

  Including Related Objects in Queries

Every time you hit a mobile network, it slows your users down and introduces another point of failure. So when you're designing your application, you need to take advantage of every opportunity to omit needless requests. Parse's philosophy is to help make this easier by providing standard ways to reduce network requests. One example is caching queries, which lets you avoid resending requests you've already sent. Another example, which we've launched in the most recent version of the...

   Software design,Request,Network load,Resource manage,Mobile     2011-12-07 08:51:56

  Top Ten Tips for Correct C++ Coding

Brian Overland, long-time Microsoft veteran and author of C++ Without Fear: A Beginner's Guide That Makes You Feel Smart, 2nd Edition, shares 10 of his most hard-earned, time-saving insights from decades of writing and debugging C++ code.My first introduction to the C family of languages was decades ago (yes, I know this dates me horribly). Later I learned C++. I wish someone back then had steered me around the most obvious potholes; it might have saved me hundreds of frustrating hours.I ca...

   C++,Tips,Top,Ten,Magic number,Integer di     2011-09-03 10:58:35

  Designing Fun

What is “Fun?”“I’ll know it when I see it.”In 1964, in Jacobellis v. Ohio, the US Supreme Court needed to decide whether the state of Ohio could ban a film it called “obscene”—a concept people understood but were hard-pressed to define. Justice Potter Stewart, in his concurring opinion, wrote: “I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description; and perhaps I ...

   Design,Fun,Create,Define,Research     2011-09-19 13:35:12

  On Programming Deadlines

There are a lot of differences between programming, and programming professionally. The most notorious of which, is deadlines.DeadlinesWhen you're writing code for yourself, you can spend as much (or as little time) on it as you please--but when you're writing code for other people, you've got only a limited amount of time and resources to get the job done. In my experience, this typically leads to one of two situations:You've got to extend the deadline to finish the job properly.You've got to w...

   Programming,Deadline,Transparent,Test,TODO     2011-11-01 07:10:21

  Redesigning the Technical Hiring Process

Since my last post on technical interviews, I’ve been fairly involved in hiring at Pulse as we grew our team from 6 people when I joined last November to 14 full-timers. In my previous post, I suggested that technical interviews, in the conventional sense, are not especially effective (by technical interviews, I mean the traditional 45 minute coding-at-a-whiteboard and algorithm puzzlers interviews). Those do a great job of telling you how well a candidate is at acing those types o...

   Career,Recruitment,Process,Developer,Ski     2011-09-14 12:01:37